The difficulties reflect the AI-controlled players by how much damage they can make and how they play. The difficulties range from Casual to Diabolic. There are 4 combat difficulties, which affect battle. If the New Kid is dark, Morgan Freeman will never battle with the new kid no matter how many times the New Kid punches him. ![]() But it should be noted that this difficulty does not really match the actual treatment, for example, if created as black, the highest difficulty, both Classi and Morgan Freeman will provide the New Kid with an artifact. The difficulty setting affects the amount of money the new kid earns and how others treat and speak to him. ![]() Should the player set the difficulty to very difficult, the new kid's skin colour becomes darker. The difficulty also determines the skin colour of the new kid, if the player sets the difficulty to very easy, the lighter the skin color of the new kid. When the player creates the "new kid," the difficulty ranges from very easy to difficult. In South Park: The Fractured But Whole, there are two types of difficulties: There are five skin difficulty, and four combat difficulties in the game.
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